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		<title>dazdo.do.am</title>
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			<title>dulu Rumput adalah Santapan Makan Malam Manusia Purba</title>
			<description>&lt;strong&gt;VIVAnews - &lt;/strong&gt;Sebuah studi baru menemukan bahwa manusia purba memilih rumput menjadi santapan makan malamnya. Melansir &lt;em&gt;NPR, &lt;/em&gt;5
 Juni 2013, temuan baru itu didapat tim peneliti dari University of 
Utah, Amerika Serikat, setelah bertahun-bertahun meneliti fosil gigi 
manusia purba Australopithecus. &lt;br&gt;&lt;br&gt;&quot;Kami menemukan isotop karbon 
dengan kadar tertentu yang tersimpan di gigi manusia purba itu,&quot; kata 
Thure Cerling, ahli geokimia dari University of Utah, AS.&lt;br&gt;&lt;br&gt;Dia 
menambahkan, temuan dari gigi itu mengungkapkan bahwa 3,5 juta tahun 
lampau, manusia purba melakukan perubahan perilaku makannya. &quot;Manusia 
purba telah beralih memakan daun dan rumput,&quot; ungkapnya.&lt;br&gt;&lt;br&gt;Temuan 
terbaru ini sangat bertentangan dengan penelitian sebelumnya, yang 
menyatakan manusia purba sangat suka memakan daging. Temuan baru ini pun
 menuai perdebatan di kalangan ahli antropologi.&lt;br&gt;&lt;br&gt;Cerling pun 
mengakui, isotop karbon yang ditemukan pada manusia purba 
Australopithecus, bisa saja didapatkan setelah memakan kijang yang sudah
 terlebih dahulu memakan daun dan rumput.&lt;br&gt;&lt;br&gt;&quot;Tapi, temuan ini tetap
 menarik. Perubahan pola makan ini telah memberi pengaruh kuat dalam 
evolusi manusia,&quot; ujar Cerling. &quot;Perubahan pola makan erat kaitannya 
dengan evolusi ukuran otak dan kecerdasan manusia purba.&quot;&lt;br&gt;&lt;br&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;http://media.npr.org/assets/img/2013/06/03/dentition_custom-f8061d5eb634c9b76d02f6a4bceb2dc194ac8ee1-s40.jpg&quot; alt=&quot;&quot; height=&quot;311&quot; width=&quot;599&quot;&gt;&lt;br&gt;&lt;em&gt;Dari
 kiri ke kanan: susunan gigi simpanse, Australopithecus afarensis, dan 
manusia modern. (William Kimbel/Institute of Human Origins)&lt;/em&gt;&lt;br&gt;&lt;/div&gt;
&lt;br&gt;Hasil penelitian ini telah diterbitkan di Proceedings of the National Academy of Sciences. (umi)&lt;br&gt;&lt;br&gt;source : http://teknologi.news.viva.co.id/news/read/418468-rumput--santapan-makan-malam-manusia-purba&lt;br&gt;</description>
			<content:encoded>&lt;strong&gt;VIVAnews - &lt;/strong&gt;Sebuah studi baru menemukan bahwa manusia purba memilih rumput menjadi santapan makan malamnya. Melansir &lt;em&gt;NPR, &lt;/em&gt;5
 Juni 2013, temuan baru itu didapat tim peneliti dari University of 
Utah, Amerika Serikat, setelah bertahun-bertahun meneliti fosil gigi 
manusia purba Australopithecus. &lt;br&gt;&lt;br&gt;&quot;Kami menemukan isotop karbon 
dengan kadar tertentu yang tersimpan di gigi manusia purba itu,&quot; kata 
Thure Cerling, ahli geokimia dari University of Utah, AS.&lt;br&gt;&lt;br&gt;Dia 
menambahkan, temuan dari gigi itu mengungkapkan bahwa 3,5 juta tahun 
lampau, manusia purba melakukan perubahan perilaku makannya. &quot;Manusia 
purba telah beralih memakan daun dan rumput,&quot; ungkapnya.&lt;br&gt;&lt;br&gt;Temuan 
terbaru ini sangat bertentangan dengan penelitian sebelumnya, yang 
menyatakan manusia purba sangat suka memakan daging. Temuan baru ini pun
 menuai perdebatan di kalangan ahli antropologi.&lt;br&gt;&lt;br&gt;Cerling pun 
mengakui, isotop karbon yang ditemukan pada manusia purba 
Australopithecus, bisa saja didapatkan setelah memakan kijang yang sudah
 terlebih dahulu memakan daun dan rumput.&lt;br&gt;&lt;br&gt;&quot;Tapi, temuan ini tetap
 menarik. Perubahan pola makan ini telah memberi pengaruh kuat dalam 
evolusi manusia,&quot; ujar Cerling. &quot;Perubahan pola makan erat kaitannya 
dengan evolusi ukuran otak dan kecerdasan manusia purba.&quot;&lt;br&gt;&lt;br&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;http://media.npr.org/assets/img/2013/06/03/dentition_custom-f8061d5eb634c9b76d02f6a4bceb2dc194ac8ee1-s40.jpg&quot; alt=&quot;&quot; height=&quot;311&quot; width=&quot;599&quot;&gt;&lt;br&gt;&lt;em&gt;Dari
 kiri ke kanan: susunan gigi simpanse, Australopithecus afarensis, dan 
manusia modern. (William Kimbel/Institute of Human Origins)&lt;/em&gt;&lt;br&gt;&lt;/div&gt;
&lt;br&gt;Hasil penelitian ini telah diterbitkan di Proceedings of the National Academy of Sciences. (umi)&lt;br&gt;&lt;br&gt;source : http://teknologi.news.viva.co.id/news/read/418468-rumput--santapan-makan-malam-manusia-purba&lt;br&gt;</content:encoded>
			<link>https://dazdo.do.am/news/dulu_rumput_adalah_santapan_makan_malam_manusia_purba/2013-06-05-38</link>
			<category>IPTEK</category>
			<dc:creator>dazdo</dc:creator>
			<guid>https://dazdo.do.am/news/dulu_rumput_adalah_santapan_makan_malam_manusia_purba/2013-06-05-38</guid>
			<pubDate>Wed, 05 Jun 2013 17:48:34 GMT</pubDate>
		</item>
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			<title>tutorial livewire</title>
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 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 6&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 6&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;19&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtle Emphasis&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;21&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Emphasis&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;31&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtle Reference&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;32&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Reference&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;33&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Book Title&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;37&quot; Name=&quot;Bibliography&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; QFormat=&quot;true&quot; Name=&quot;TOC Heading&quot;/&gt;
 &lt;/w:LatentStyles&gt;
&lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 10]&gt;
&lt;style&gt;
 /* Style Definitions */
 table.MsoNormalTable
 {mso-style-name:&quot;Table Normal&quot;;
 mso-tstyle-rowband-size:0;
 mso-tstyle-colband-size:0;
 mso-style-noshow:yes;
 mso-style-priority:99;
 mso-style-qformat:yes;
 mso-style-parent:&quot;&quot;;
 mso-padding-alt:0in 5.4pt 0in 5.4pt;
 mso-para-margin:0in;
 mso-para-margin-bottom:.0001pt;
 mso-pagination:widow-orphan;
 font-size:11.0pt;
 font-family:&quot;Calibri&quot;,&quot;sans-serif&quot;;
 mso-ascii-font-family:Calibri;
 mso-ascii-theme-font:minor-latin;
 mso-fareast-font-family:&quot;MS Mincho&quot;;
 mso-fareast-theme-font:minor-fareast;
 mso-hansi-font-family:Calibri;
 mso-hansi-theme-font:minor-latin;
 mso-bidi-font-family:&quot;Times New Roman&quot;;
 mso-bidi-theme-font:minor-bidi;}
&lt;/style&gt;
&lt;![endif]--&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: center; text-indent: 0.5in; line-height: 200%;&quot;&gt;&lt;span style=&quot;color: black; font-size: 14pt;&quot;&gt;&lt;i&gt;Livewire&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align:justify;text-indent:.5in;line-height:200%;
mso-layout-grid-align:none;text-autospace:none&quot;&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
 &lt;w:WordDocument&gt;
 &lt;w:View&gt;Normal&lt;/w:View&gt;
 &lt;w:Zoom&gt;0&lt;/w:Zoom&gt;
 &lt;w:TrackMoves/&gt;
 &lt;w:TrackFormatting/&gt;
 &lt;w:PunctuationKerning/&gt;
 &lt;w:ValidateAgainstSchemas/&gt;
 &lt;w:SaveIfXMLInvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;
 &lt;w:IgnoreMixedContent&gt;false&lt;/w:IgnoreMixedContent&gt;
 &lt;w:AlwaysShowPlaceholderText&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;
 &lt;w:DoNotPromoteQF/&gt;
 &lt;w:LidThemeOther&gt;EN-US&lt;/w:LidThemeOther&gt;
 &lt;w:LidThemeAsian&gt;JA&lt;/w:LidThemeAsian&gt;
 &lt;w:LidThemeComplexScript&gt;X-NONE&lt;/w:LidThemeComplexScript&gt;
 &lt;w:Compatibility&gt;
 &lt;w:BreakWrappedTables/&gt;
 &lt;w:SnapToGridInCell/&gt;
 &lt;w:WrapTextWithPunct/&gt;
 &lt;w:UseAsianBreakRules/&gt;
 &lt;w:DontGrowAutofit/&gt;
 &lt;w:SplitPgBreakAndParaMark/&gt;
 &lt;w:DontVertAlignCellWithSp/&gt;
 &lt;w:DontBreakConstrainedForcedTables/&gt;
 &lt;w:DontVertAlignInTxbx/&gt;
 &lt;w:Word11KerningPairs/&gt;
 &lt;w:CachedColBalance/&gt;
 &lt;/w:Compatibility&gt;
 &lt;w:BrowserLevel&gt;MicrosoftInternetExplorer4&lt;/w:BrowserLevel&gt;
 &lt;m:mathPr&gt;
 &lt;m:mathFont m:val=&quot;Cambria Math&quot;/&gt;
 &lt;m:brkBin m:val=&quot;before&quot;/&gt;
 &lt;m:brkBinSub m:val=&quot;--&quot;/&gt;
 &lt;m:smallFrac m:val=&quot;off&quot;/&gt;
 &lt;m:dispDef/&gt;
 &lt;m:lMargin m:val=&quot;0&quot;/&gt;
 &lt;m:rMargin m:val=&quot;0&quot;/&gt;
 &lt;m:defJc m:val=&quot;centerGroup&quot;/&gt;
 &lt;m:wrapIndent m:val=&quot;1440&quot;/&gt;
 &lt;m:intLim m:val=&quot;subSup&quot;/&gt;
 &lt;m:naryLim m:val=&quot;undOvr&quot;/&gt;
 &lt;/m:mathPr&gt;&lt;/w:WordDocument&gt;
&lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
 &lt;w:LatentStyles DefLockedState=&quot;false&quot; DefUnhideWhenUsed=&quot;true&quot;
 DefSemiHidden=&quot;true&quot; DefQFormat=&quot;false&quot; DefPriority=&quot;99&quot;
 LatentStyleCount=&quot;267&quot;&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;0&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Normal&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;heading 1&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 2&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 3&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 4&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 5&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 6&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 7&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 8&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 9&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 1&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 2&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 3&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 4&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 5&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 6&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 7&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 8&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 9&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;35&quot; QFormat=&quot;true&quot; Name=&quot;caption&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;10&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Title&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; Name=&quot;Default Paragraph Font&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;11&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtitle&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;22&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Strong&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;20&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Emphasis&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;59&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Table Grid&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; UnhideWhenUsed=&quot;false&quot; Name=&quot;Placeholder Text&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;No Spacing&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 1&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 1&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 1&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 1&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 1&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 1&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; UnhideWhenUsed=&quot;false&quot; Name=&quot;Revision&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;34&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;List Paragraph&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;29&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Quote&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;30&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Quote&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 1&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 1&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 1&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 1&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 1&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 1&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 1&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 1&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 2&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 2&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 2&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 2&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 2&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 2&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 2&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 2&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 2&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 2&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 2&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 2&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 2&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 2&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 3&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 3&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 3&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 3&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 3&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 3&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 3&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 3&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 3&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 3&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 3&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 3&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 3&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 3&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 4&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 4&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 4&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 4&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 4&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 4&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 4&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 4&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 4&quot;/&gt;
 &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
 UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 4&quot;/&gt;
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&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify; text-indent: 0.5in; line-height: 200%;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Program
&lt;i&gt;Livewire &lt;/i&gt;termasuk Perangkat lunak aplikasi yang merupakan suatu perangkat
lunak komputer yang memanfaatkan kemampuan komputer langsung untuk melakukan
suatu tugas yang diinginkan pengguna, dalam hal ini pengguna dapat merancang
dan menganalisis komponen maupun rangkaian elektronika yang ada dalam peralatan
elektronik, sehingga kesalahan saat akan dikerjaakan dan digunakan akan lebih
minimal. Perangkat lunak yang digunakan adalah program &lt;i&gt;Livewire-Professional
Edition &lt;/i&gt;versi 1.&lt;/span&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: 0.5in; text-align: center; text-indent: 0.5in; line-height: 200%;&quot;&gt;&lt;span style=&quot;&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;https://dazdo.do.am/livewire/Untitled.jpg&quot; height=&quot;250&quot; width=&quot;600&quot;&gt;&lt;br&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: 0.5in; text-align: center; text-indent: 0.5in; line-height: 200%;&quot;&gt;&lt;span style=&quot;mso-fareast-font-family:Calibri&quot;&gt;Gambar 2.2. Tampilan
utama Livewire&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify; line-height: 200%;&quot;&gt;&lt;span style=&quot;&quot;&gt;Jalankan
program &lt;i&gt;Livewire-Professional Edition &lt;/i&gt;versi 1.11, untuk membuat skematik
rangkaian elektronika. Setelah dijalankan, akan muncul window Livewire –
Professional Edition.&lt;/span&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify; line-height: 200%;&quot;&gt;&lt;!--[if !mso]&gt;
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&lt;/p&gt;&lt;br&gt;&lt;span style=&quot;&quot;&gt;&lt;/span&gt;</content:encoded>
			<link>https://dazdo.do.am/news/tutorial_livewire/2013-06-05-37</link>
			<category>IPTEK</category>
			<dc:creator>dazdo</dc:creator>
			<guid>https://dazdo.do.am/news/tutorial_livewire/2013-06-05-37</guid>
			<pubDate>Wed, 05 Jun 2013 17:18:48 GMT</pubDate>
		</item>
		<item>
			<title>membuat rangkaian adaptor-powersupply-catu daya</title>
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&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: 45pt; text-align: center; text-indent: -0.25in; line-height: 200%;&quot;&gt;&lt;b style=&quot;&quot;&gt;&lt;span style=&quot;&quot;&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;adaptor-powersupply-catu daya&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: 45pt; text-align: center; text-indent: -0.25in; line-height: 200%;&quot;&gt;&lt;b style=&quot;&quot;&gt;&lt;span style=&quot;&quot;&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;/span&gt;&lt;br&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left:45.0pt;text-align:justify;text-indent:
-.25in;line-height:200%;mso-list:l0 level2 lfo1;tab-stops:list 45.0pt;
mso-layout-grid-align:none;text-autospace:none&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight:normal&quot;&gt;&lt;span style=&quot;mso-list:Ignore&quot;&gt;a.&lt;span style=&quot;font:7.0pt &quot;Times New Roman&quot;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;b style=&quot;mso-bidi-font-weight:normal&quot;&gt;Catu Daya&lt;/b&gt;&lt;/p&gt;

&lt;p class=&quot;Default&quot; style=&quot;text-align:justify;text-indent:27.0pt;line-height:200%&quot;&gt;Catu
daya atau Power Supply adalah rangkaian yang berfungsi untuk menyediakan daya
pada peralatan elektronik dalam hal ini adalah suplai arus searah DC. Perangkat
elektronika mestinya dicatu oleh suplai arus searah DC (&lt;i&gt;direct current&lt;/i&gt;)
yang stabil agar dapat bekerja dengan baik. Baterai atau accu adalah sumber
catu daya DC yang paling baik. Namun untuk aplikasi yang membutuhkan catu daya
lebih besar, sumber dari baterai tidak cukup. Sumber catu daya yang besar adalah
sumber bolak-balik AC (&lt;i&gt;alternating current&lt;/i&gt;) dari pembangkit tenaga
listrik. Untuk itu diperlukan suatu perangkat catu daya yang dapat mengubah
arus AC menjadi DC. Secara prinsip rangkaian catudaya terdiri atas transformator
(travo step-down), dioda dan kapasitor.&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left:45.0pt;text-align:justify;line-height:
200%;mso-layout-grid-align:none;text-autospace:none&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight:
normal&quot;&gt;&amp;nbsp;&lt;/b&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left:45.0pt;text-align:justify;text-indent:
-.25in;line-height:200%;mso-list:l0 level2 lfo1;tab-stops:list 45.0pt;
mso-layout-grid-align:none;text-autospace:none&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight:normal&quot;&gt;&lt;span style=&quot;mso-list:Ignore&quot;&gt;b.&lt;span style=&quot;font:7.0pt &quot;Times New Roman&quot;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;b style=&quot;mso-bidi-font-weight:normal&quot;&gt;Prinsip Kerja Catu Daya&lt;/b&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left:.75in;text-align:justify;text-indent:
-.25in;line-height:200%;mso-list:l1 level1 lfo2;mso-layout-grid-align:none;
text-autospace:none&quot;&gt;&lt;span style=&quot;font-size:10.0pt;
mso-bidi-font-size:12.0pt;line-height:200%&quot;&gt;&lt;span style=&quot;mso-list:Ignore&quot;&gt;1)&lt;span style=&quot;font:7.0pt &quot;Times New Roman&quot;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Rangkaian
Penyearah (Rectifier Circuit)&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left:.75in;text-align:justify;line-height:
200%;mso-layout-grid-align:none;text-autospace:none&quot;&gt;Bagian utama atau boleh
dikatakan jantung suatu catudaya adalah rangkaian penyearah yang mengubah
gelombang sinus AC menjadi deretan pulsa DC. Ini merupakan dasar atau langkah
awal untuk memperoleh arus DC halus yang dibutuhkan oleh suatu peralatan
elektronik.&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left:.75in;text-align:justify;text-indent:
-.25in;line-height:200%;mso-list:l1 level1 lfo2;mso-layout-grid-align:none;
text-autospace:none&quot;&gt;&lt;span style=&quot;font-size:10.0pt;
mso-bidi-font-size:12.0pt;line-height:200%&quot;&gt;&lt;span style=&quot;mso-list:Ignore&quot;&gt;2)&lt;span style=&quot;font:7.0pt &quot;Times New Roman&quot;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Rangkaian
Penyearah Setengah Gelombang (halfwave rectifier)&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left:.75in;text-align:justify;line-height:
200%;mso-layout-grid-align:none;text-autospace:none&quot;&gt;Hampir sebagian besar
peralatan elektronik menggunakan sumber daya listrik 220 volt/ 50 Hz dari PLN.
Bentuk gelombang arus listrik AC dari PLN berbentuk gelombang sinus. Nilai
rata-rata (average value) dari gelombang sinus adalah nol karena nilai positif
dan negatipnya sama dan bergantian. Untuk memperoleh nilai positip atau negatip
yang rata maka salah satu gelombang sinus itu, positip atau negatip harus di
cancel.&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left:.5in;text-align:center;
line-height:200%;mso-layout-grid-align:none;text-autospace:none&quot; align=&quot;center&quot;&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;picture has been removed&lt;/span&gt;&lt;br&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left:.75in;line-height:200%;mso-layout-grid-align:
none;text-autospace:none&quot;&gt;Gambar&lt;span style=&quot;mso-spacerun:yes&quot;&gt;&amp;nbsp;
&lt;/span&gt;2.8&lt;span style=&quot;mso-spacerun:yes&quot;&gt;&amp;nbsp; &lt;/span&gt;Rangkaian Penyearah Setengah
Gelombang&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left:.75in;text-align:justify;line-height:
200%;mso-layout-grid-align:none;text-autospace:none&quot;&gt;Bentuk dasar rangkaian
penyearah setengah gelombang seperti terlihat pada gambar 2.8. Beban yang
membutuhkan sumber tenaga listrik searah diwakili oleh resistor. Sebuah dioda
diletakkan seri atau berderet dengan beban sehingga arus listrik hanya mengalir
ke satu arah saja.&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left:.75in;text-align:justify;text-indent:
-.25in;line-height:200%;mso-list:l1 level1 lfo2;mso-layout-grid-align:none;
text-autospace:none&quot;&gt;&lt;span style=&quot;font-size:10.0pt;
mso-bidi-font-size:12.0pt;line-height:200%&quot;&gt;&lt;span style=&quot;mso-list:Ignore&quot;&gt;3)&lt;span style=&quot;font:7.0pt &quot;Times New Roman&quot;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Rangkaian
Penyearah Gelombang Penuh (fulwave rectifier)&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left:.75in;text-align:justify;line-height:
200%;mso-layout-grid-align:none;text-autospace:none&quot;&gt;Kelemahan dari halfwave
rectifier adalah arus listrik yang mengalir ke beban hanya separuh dari setiap
satu gelombang. Hal ini akan menyulitkan dalam proses filtering (penghalusan),
sedangkan penyearah gelombang penuh arus yang mengalir ke beban penuh satu
gelombang.&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left:.75in;text-align:center;
line-height:200%;mso-layout-grid-align:none;text-autospace:none&quot; align=&quot;center&quot;&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;picture has been removed&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left:.75in;text-align:center;
line-height:200%;mso-layout-grid-align:none;text-autospace:none&quot; align=&quot;center&quot;&gt;Gambar 2.9
Rangkaian Penyearah Gelombang Penuh&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left:.75in;text-align:justify;line-height:
200%;mso-layout-grid-align:none;text-autospace:none&quot;&gt;Tegangan positif phasa
yang pertama diteruskan oleh D1 sedangkan phasa yang berikutnya dilewatkan
melalui D2 ke beban R1 dengan CT transformator sebagai &lt;i&gt;common ground&lt;/i&gt;..
Dengan demikian beban R1 mendapat suplai tegangan gelombang penuh seperti
gambar di atas. Untuk beberapa aplikasi seperti misalnya untuk men-catu motor
dc yang kecil atau lampu pijar dc, bentuk tegangan seperti ini sudah cukup
memadai. Walaupun terlihat di sini tegangan &lt;i&gt;ripple &lt;/i&gt;dari kedua rangkaian
di atas masih sangat besar.&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left:.75in;text-align:justify;text-indent:
-.25in;line-height:200%;mso-list:l1 level1 lfo2;mso-layout-grid-align:none;
text-autospace:none&quot;&gt;&lt;span style=&quot;font-size:10.0pt;
mso-bidi-font-size:12.0pt;line-height:200%&quot;&gt;&lt;span style=&quot;mso-list:Ignore&quot;&gt;4)&lt;span style=&quot;font:7.0pt &quot;Times New Roman&quot;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Filtering
(Penghalusan)&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left:.75in;text-align:justify;line-height:
200%;mso-layout-grid-align:none;text-autospace:none&quot;&gt;Sebagaimana dijelaskan
sebelumnya bahwa arus listrik DC yang keluar dari dioda masih berupa deretan
pulsa-pulsa. Tentu saja arus listrik DC semacam ini tidak cocok atau tidak
dapat digunakan oleh perangkat elektronik apapun. Untuk itu perlu dilakukan
suatu cara &lt;b&gt;filtering&lt;/b&gt; agar arus listrik Dc yang masih berupa deretan
pulsa itu menjadi arus listrik DC yang halus/ rata. Ada beberapa cara yang
dapat dilakukan diantaranya dengan C filter yang fungsinya lebih menghaluskan
tegangan output dioda. Filtering atau penghalusan yang paling sederhana ialah
dengan menggunakan capacitor yang dihubungkan seperti terlihat pada gambar 2.10
dibawah. &lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left:.75in;text-align:center;
line-height:200%;mso-layout-grid-align:none;text-autospace:none&quot; align=&quot;center&quot;&gt;&lt;br&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left:.75in;text-align:center;
line-height:200%;mso-layout-grid-align:none;text-autospace:none&quot; align=&quot;center&quot;&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;picture has been removed&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left:.75in;text-align:center;
line-height:200%;mso-layout-grid-align:none;text-autospace:none&quot; align=&quot;center&quot;&gt;Gambar 2.10
Rangkaian Penyearah Gelombang Penuh dengan filter C&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left:.75in;text-align:justify;line-height:
200%;mso-layout-grid-align:none;text-autospace:none&quot;&gt;Dapat dilihat dari gambar
diatas, Pada saat anoda D1 mendapat pulsa positip, D1 langsung konduksi dan
capacitor mulai mengisi.&lt;br&gt;
Ketika capacitor telah mencapai tegangan puncak D1 menyumbat karena katodanya
lebih positip daripada anodanya. Capacitor harus membuang (discharge) muatannya
melalui beban yang mempunyai resistan tertentu. Oleh karenanya waktu discharge
capacitor lebih lama dibanding waktu yang dibutuhkan AC untuk melakukan satu
periode (cycle). Akibatnya sebelum capacitor mencapai nol volt diisi kembali
oleh pulsa berikutnya.&lt;/p&gt;</content:encoded>
			<link>https://dazdo.do.am/news/membuat_rangkaian_adaptor_powersupply_catu_daya/2013-06-04-36</link>
			<category>IPTEK</category>
			<dc:creator>dazdo</dc:creator>
			<guid>https://dazdo.do.am/news/membuat_rangkaian_adaptor_powersupply_catu_daya/2013-06-04-36</guid>
			<pubDate>Tue, 04 Jun 2013 17:10:23 GMT</pubDate>
		</item>
		<item>
			<title>E-learning</title>
			<description>&lt;div align=&quot;center&quot;&gt;&lt;br&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;&lt;span style=&quot;font-size: 12pt;&quot;&gt;&lt;b&gt;&lt;u&gt;E-Learning&lt;br&gt;&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div align=&quot;left&quot;&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;&lt;span style=&quot;font-size: 12pt;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;&lt;span style=&quot;font-size: 12pt;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;&lt;i&gt;&lt;br&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;div align=&quot;left&quot;&gt;&lt;i&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;Gambaran Umum E-Learning&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/i&gt;&lt;br&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;&lt;/span&gt;&lt;/div&gt;&lt;br&gt;&lt;/div&gt;&lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;Sejarah dan Perkembangan E-learning &lt;br&gt;&lt;br&gt;E-pembelajaran atau pembelajaran elektronik pertama kali diperkenalkan oleh universitas Illinois di Urbana-Champaign dengan menggunakan sistem instruksi berbasis komputer (computer-assisted instruction ) dan komputer bernama PLATO. Sejak itu, perkembangan E-learning dari masa ke masa adalah sebagai berikut: &lt;br&gt;(1) Tahun 1990 : Era CBT (Computer-Based Training) di mana mulai bermunculan aplikasi e-learning yang berjalan dalam PC standlone ataupun berbentuk kemasan CD-ROM. Isi materi dalam bentuk tulisan maupun multimedia (Video dan AUDIO) DALAM FORMAT mov, mpeg-1, atau avi. &lt;br&gt;(2) Tahun 1994 : Seiring dengan diterimanya CBT oleh masyarakat sejak tahun 1994 CBT muncul dalam bentuk paket-paket yang lebih menarik dan diproduksi secara massal. &lt;br&gt;(3) Tahun 1997 : LMS (Learning Management System). Seiring dengan perkembangan teknologi internet, masyarakat di dunia mulai terkoneksi dengan internet. Kebutuhan akan informasi yang dapat diperoleh dengan cepat mulai dirasakan sebagai kebutuhan mutlak , dan jarak serta lokasi bukanlah halangan lagi. Dari sinilah muncul LMS. Perkembangan LMS yang makin pesat membuat pemikiran baru untuk mengatasi masalah interoperability antar LMS yang satu dengan lainnya secara standar. Bentuk standar yang muncul misalnya standar yang dikeluarkan oleh AICC (Airline Industry CBT Commettee), IMS, SCORM, IEEE LOM, ARIADNE, dsb. &lt;br&gt;(4) Tahun 1999 sebagai tahun Aplikasi E-learning berbasis Web. Perkembangan LMS menuju aplikasi e-learning berbasis Web berkembang secara total, baik untuk pembelajar (learner) maupun administrasi belajar mengajarnya. LMS mulai digabungkan dengan situs-situs informasi, majalah, dan surat kabar. Isinya juga semakin kaya dengan perpaduan multimedia , video streaming, serta penampilan interaktif dalam berbagai pilihan format data yang lebih standar, dan berukuran kecil. &lt;br&gt;&lt;br&gt;&lt;i&gt;Definisi E-Learning &lt;/i&gt;&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Sekilas perlu kita pahami ulang apa e-Learning itu sebenarnya. ELearning adalah pembelajaran jarak jauh (distance Learning) yang memanfaatkan teknologi komputer, jaringan komputer dan/atau Internet. E-Learning&amp;nbsp; memungkinkan pembelajar untuk belajar melalui komputer di tempat mereka masing-masing tanpa harus secara fisik pergi mengikuti pelajaran/perkuliahan di kelas. E-Learning sering pula dipahami sebagai suatu bentuk pembelajaran berbasis web yang bisa diakses dari intranet di jaringan lokal atau internet. Sebenarnya materi e-Learning tidak harus didistribusikan secara on-line baik melalui jaringan lokal maupun internet, distribusi secara off-line&amp;nbsp; menggunakan media CD/DVD pun termasuk pola e-Learning. Dalam hal ini aplikasi dan materi belajar dikembangkan sesuai kebutuhan dan didistribusikan melalui media CD/DVD, selanjutnya pembelajar dapat memanfatkan CD/DVD tersebut dan belajar di tempat di mana dia berada. &amp;nbsp;&lt;br&gt;Ada beberapa pengertian berkaitan dengan e-Learning sebagai berikut : &lt;br&gt;&lt;br&gt;&lt;div align=&quot;justify&quot;&gt;1.Pembelajaran jarak jauh.&amp;nbsp; &lt;br&gt;&lt;br&gt;E-Learning memungkinkan pembelajar untuk menimba ilmu tanpa harus secara fisik menghadiri kelas. Pembelajar bisa berada di Semarang, sementara &quot;instruktur” dan pelajaran yang diikuti berada di tempat lain, di kota lain bahkan di negara lain. Interaksi bisa dijalankan secara on-line dan real-time ataupun secara off-line atau archieved. &lt;br&gt;Pembelajar belajar dari komputer di kantor ataupun di rumah dengan memanfaatkan koneksi jaringan lokal ataupun jaringan Internet ataupun menggunakan media CD/DVD yang telah disiapkan. Materi belajar dikelola oleh sebuah pusat penyedia materi di kampus/universitas, atau perusahaan penyedia content tertentu. Pembelajar bisa mengatur sendiri waktu belajar, dan tempat dari mana ia mengakses pelajaran. &lt;br&gt;&lt;br&gt;2.Pembelajaran dengan perangkat komputer &lt;br&gt;E-Learning disampaikan dengan memanfaatkan perangkat komputer. Pada umumnya perangkat dilengkapi perangkat multimedia, dengan cd drive dan koneksi Internet ataupun Intranet lokal. Dengan memiliki komputer yang terkoneksi dengan intranet ataupun Internet, pembelajar dapat berpartisipasi dalam e-Learning. Jumlah pembelajar yang bisa ikut berpartisipasi tidak dibatasi dengan kapasitas kelas. Materi pelajaran dapat diketengahkan dengan kualitas yang lebih standar dibandingkan kelas konvensional yang tergantung pada kondisi dari pengajar.&amp;nbsp; &lt;br&gt;&lt;br&gt;3. Pembelajaran formal vs. informal&amp;nbsp; &lt;br&gt;E-Learning bisa mencakup pembelajaran secara formal maupun informal. E- Learning secara formal, misalnya adalah pembelajaran dengan kurikulum, silabus, mata pelajaran dan tes yang telah diatur dan disusun berdasarkan jadwal yang telah disepakati pihak-pihak terkait (pengelola e-Learning dan pembelajar sendiri). Pembelajaran seperti ini biasanya tingkat interaksinya tinggi dan diwajibkan oleh perusahaan pada karyawannya, atau pembelajaran jarak jauh yang dikelola oleh universitas dan perusahaan-perusahaan (biasanya perusahan konsultan) yang memang bergerak di bidang penyediaan jasa e- Learning untuk umum. E-Learning bisa juga dilakukan secara informal dengan interaksi yang lebih sederhana, misalnya melalui sarana mailing list, e- newsletter atau website pribadi, organisasi dan perusahaan yang ingin mensosialisasikan jasa, program, pengetahuan atau keterampilan tertentu pada masyarakat luas (biasanya tanpa memungut biaya). &lt;br&gt;&lt;br&gt;4. Pembelajaran yang ditunjang oleh para ahli di bidang masing-masing.&amp;nbsp; &lt;br&gt;Walaupun sepertinya e-Learning diberikan hanya melalui perangkat komputer, e-Learning ternyata disiapkan, ditunjang, dikelola oleh tim yang terdiri dari para ahli di bidang masing-masing, yaitu: &lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1. Subject Matter Expert (SME) atau nara sumber dari pelatihan yang disampaikan. &lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; 2. Instructional Designer (ID), bertugas untuk secara sistematis mendesain materi dari SME menjadi materi e-Learning dengan&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; memasukkan unsur metode pengajaran agar materi menjadi lebih interaktif, lebih mudah dan lebih menarik untuk dipelajari.&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; 3. Graphic Designer (GD), mengubah materi text menjadi bentuk grafis dengan gambar, warna, dan layout yang enak dipandang,&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; efektif&amp;nbsp;&amp;nbsp; dan menarik untuk dipelajari. &lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp; 4. Ahli bidang Learning Management System (LMS). Mengelola sistem di website yang mengatur lalu lintas interaksi antara &lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; instruktur dengan siswa, antarsiswa dengan siswa lainnya.&amp;nbsp; &lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Di sini, pembelajar bisa melihat modul-modul yang ditawarkan, bisa mengambil tugas-tugas dan test-test yang harus dikerjakan, serta melihat jadwal diskusi secara maya dengan instruktur, nara sumber lain, dan pembelajar lain. Melalui LMS ini, siswa juga bisa melihat nilai tugas dan test serta peringkatnya berdasarkan nilai (tugas ataupun test) yang diperoleh. &lt;br&gt;E-Learning tidak diberikan semata-mata oleh mesin, tetapi seperti juga pembelajaran secara konvensional di kelas, e-Learning ditunjang oleh para ahli di berbagai bidang terkait. E-learning jenis ini merupakan sebuah system informasi terstruktur yang dibentuk dalam Aplikasi E-Learning LMS. &lt;br&gt;&lt;br&gt;&lt;div align=&quot;right&quot;&gt;&lt;br&gt;MAULIATE......&lt;img alt=&quot;&quot; src=&quot;https://dazdo.do.am/smile_full.gif&quot; height=&quot;108&quot; width=&quot;101&quot;&gt;&lt;/div&gt;&lt;div align=&quot;center&quot;&gt;&lt;br&gt;&lt;/div&gt;&lt;br&gt;&lt;/div&gt;&lt;/div&gt;</description>
			<content:encoded>&lt;div align=&quot;center&quot;&gt;&lt;br&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;&lt;span style=&quot;font-size: 12pt;&quot;&gt;&lt;b&gt;&lt;u&gt;E-Learning&lt;br&gt;&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div align=&quot;left&quot;&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;&lt;span style=&quot;font-size: 12pt;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;&lt;span style=&quot;font-size: 12pt;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;&lt;i&gt;&lt;br&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;div align=&quot;left&quot;&gt;&lt;i&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;Gambaran Umum E-Learning&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/i&gt;&lt;br&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;&lt;/span&gt;&lt;/div&gt;&lt;br&gt;&lt;/div&gt;&lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;Sejarah dan Perkembangan E-learning &lt;br&gt;&lt;br&gt;E-pembelajaran atau pembelajaran elektronik pertama kali diperkenalkan oleh universitas Illinois di Urbana-Champaign dengan menggunakan sistem instruksi berbasis komputer (computer-assisted instruction ) dan komputer bernama PLATO. Sejak itu, perkembangan E-learning dari masa ke masa adalah sebagai berikut: &lt;br&gt;(1) Tahun 1990 : Era CBT (Computer-Based Training) di mana mulai bermunculan aplikasi e-learning yang berjalan dalam PC standlone ataupun berbentuk kemasan CD-ROM. Isi materi dalam bentuk tulisan maupun multimedia (Video dan AUDIO) DALAM FORMAT mov, mpeg-1, atau avi. &lt;br&gt;(2) Tahun 1994 : Seiring dengan diterimanya CBT oleh masyarakat sejak tahun 1994 CBT muncul dalam bentuk paket-paket yang lebih menarik dan diproduksi secara massal. &lt;br&gt;(3) Tahun 1997 : LMS (Learning Management System). Seiring dengan perkembangan teknologi internet, masyarakat di dunia mulai terkoneksi dengan internet. Kebutuhan akan informasi yang dapat diperoleh dengan cepat mulai dirasakan sebagai kebutuhan mutlak , dan jarak serta lokasi bukanlah halangan lagi. Dari sinilah muncul LMS. Perkembangan LMS yang makin pesat membuat pemikiran baru untuk mengatasi masalah interoperability antar LMS yang satu dengan lainnya secara standar. Bentuk standar yang muncul misalnya standar yang dikeluarkan oleh AICC (Airline Industry CBT Commettee), IMS, SCORM, IEEE LOM, ARIADNE, dsb. &lt;br&gt;(4) Tahun 1999 sebagai tahun Aplikasi E-learning berbasis Web. Perkembangan LMS menuju aplikasi e-learning berbasis Web berkembang secara total, baik untuk pembelajar (learner) maupun administrasi belajar mengajarnya. LMS mulai digabungkan dengan situs-situs informasi, majalah, dan surat kabar. Isinya juga semakin kaya dengan perpaduan multimedia , video streaming, serta penampilan interaktif dalam berbagai pilihan format data yang lebih standar, dan berukuran kecil. &lt;br&gt;&lt;br&gt;&lt;i&gt;Definisi E-Learning &lt;/i&gt;&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Sekilas perlu kita pahami ulang apa e-Learning itu sebenarnya. ELearning adalah pembelajaran jarak jauh (distance Learning) yang memanfaatkan teknologi komputer, jaringan komputer dan/atau Internet. E-Learning&amp;nbsp; memungkinkan pembelajar untuk belajar melalui komputer di tempat mereka masing-masing tanpa harus secara fisik pergi mengikuti pelajaran/perkuliahan di kelas. E-Learning sering pula dipahami sebagai suatu bentuk pembelajaran berbasis web yang bisa diakses dari intranet di jaringan lokal atau internet. Sebenarnya materi e-Learning tidak harus didistribusikan secara on-line baik melalui jaringan lokal maupun internet, distribusi secara off-line&amp;nbsp; menggunakan media CD/DVD pun termasuk pola e-Learning. Dalam hal ini aplikasi dan materi belajar dikembangkan sesuai kebutuhan dan didistribusikan melalui media CD/DVD, selanjutnya pembelajar dapat memanfatkan CD/DVD tersebut dan belajar di tempat di mana dia berada. &amp;nbsp;&lt;br&gt;Ada beberapa pengertian berkaitan dengan e-Learning sebagai berikut : &lt;br&gt;&lt;br&gt;&lt;div align=&quot;justify&quot;&gt;1.Pembelajaran jarak jauh.&amp;nbsp; &lt;br&gt;&lt;br&gt;E-Learning memungkinkan pembelajar untuk menimba ilmu tanpa harus secara fisik menghadiri kelas. Pembelajar bisa berada di Semarang, sementara &quot;instruktur” dan pelajaran yang diikuti berada di tempat lain, di kota lain bahkan di negara lain. Interaksi bisa dijalankan secara on-line dan real-time ataupun secara off-line atau archieved. &lt;br&gt;Pembelajar belajar dari komputer di kantor ataupun di rumah dengan memanfaatkan koneksi jaringan lokal ataupun jaringan Internet ataupun menggunakan media CD/DVD yang telah disiapkan. Materi belajar dikelola oleh sebuah pusat penyedia materi di kampus/universitas, atau perusahaan penyedia content tertentu. Pembelajar bisa mengatur sendiri waktu belajar, dan tempat dari mana ia mengakses pelajaran. &lt;br&gt;&lt;br&gt;2.Pembelajaran dengan perangkat komputer &lt;br&gt;E-Learning disampaikan dengan memanfaatkan perangkat komputer. Pada umumnya perangkat dilengkapi perangkat multimedia, dengan cd drive dan koneksi Internet ataupun Intranet lokal. Dengan memiliki komputer yang terkoneksi dengan intranet ataupun Internet, pembelajar dapat berpartisipasi dalam e-Learning. Jumlah pembelajar yang bisa ikut berpartisipasi tidak dibatasi dengan kapasitas kelas. Materi pelajaran dapat diketengahkan dengan kualitas yang lebih standar dibandingkan kelas konvensional yang tergantung pada kondisi dari pengajar.&amp;nbsp; &lt;br&gt;&lt;br&gt;3. Pembelajaran formal vs. informal&amp;nbsp; &lt;br&gt;E-Learning bisa mencakup pembelajaran secara formal maupun informal. E- Learning secara formal, misalnya adalah pembelajaran dengan kurikulum, silabus, mata pelajaran dan tes yang telah diatur dan disusun berdasarkan jadwal yang telah disepakati pihak-pihak terkait (pengelola e-Learning dan pembelajar sendiri). Pembelajaran seperti ini biasanya tingkat interaksinya tinggi dan diwajibkan oleh perusahaan pada karyawannya, atau pembelajaran jarak jauh yang dikelola oleh universitas dan perusahaan-perusahaan (biasanya perusahan konsultan) yang memang bergerak di bidang penyediaan jasa e- Learning untuk umum. E-Learning bisa juga dilakukan secara informal dengan interaksi yang lebih sederhana, misalnya melalui sarana mailing list, e- newsletter atau website pribadi, organisasi dan perusahaan yang ingin mensosialisasikan jasa, program, pengetahuan atau keterampilan tertentu pada masyarakat luas (biasanya tanpa memungut biaya). &lt;br&gt;&lt;br&gt;4. Pembelajaran yang ditunjang oleh para ahli di bidang masing-masing.&amp;nbsp; &lt;br&gt;Walaupun sepertinya e-Learning diberikan hanya melalui perangkat komputer, e-Learning ternyata disiapkan, ditunjang, dikelola oleh tim yang terdiri dari para ahli di bidang masing-masing, yaitu: &lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1. Subject Matter Expert (SME) atau nara sumber dari pelatihan yang disampaikan. &lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; 2. Instructional Designer (ID), bertugas untuk secara sistematis mendesain materi dari SME menjadi materi e-Learning dengan&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; memasukkan unsur metode pengajaran agar materi menjadi lebih interaktif, lebih mudah dan lebih menarik untuk dipelajari.&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; 3. Graphic Designer (GD), mengubah materi text menjadi bentuk grafis dengan gambar, warna, dan layout yang enak dipandang,&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; efektif&amp;nbsp;&amp;nbsp; dan menarik untuk dipelajari. &lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp; 4. Ahli bidang Learning Management System (LMS). Mengelola sistem di website yang mengatur lalu lintas interaksi antara &lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; instruktur dengan siswa, antarsiswa dengan siswa lainnya.&amp;nbsp; &lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Di sini, pembelajar bisa melihat modul-modul yang ditawarkan, bisa mengambil tugas-tugas dan test-test yang harus dikerjakan, serta melihat jadwal diskusi secara maya dengan instruktur, nara sumber lain, dan pembelajar lain. Melalui LMS ini, siswa juga bisa melihat nilai tugas dan test serta peringkatnya berdasarkan nilai (tugas ataupun test) yang diperoleh. &lt;br&gt;E-Learning tidak diberikan semata-mata oleh mesin, tetapi seperti juga pembelajaran secara konvensional di kelas, e-Learning ditunjang oleh para ahli di berbagai bidang terkait. E-learning jenis ini merupakan sebuah system informasi terstruktur yang dibentuk dalam Aplikasi E-Learning LMS. &lt;br&gt;&lt;br&gt;&lt;div align=&quot;right&quot;&gt;&lt;br&gt;MAULIATE......&lt;img alt=&quot;&quot; src=&quot;https://dazdo.do.am/smile_full.gif&quot; height=&quot;108&quot; width=&quot;101&quot;&gt;&lt;/div&gt;&lt;div align=&quot;center&quot;&gt;&lt;br&gt;&lt;/div&gt;&lt;br&gt;&lt;/div&gt;&lt;/div&gt;</content:encoded>
			<link>https://dazdo.do.am/news/e_learning/2013-05-28-35</link>
			<category>PENDIDIKAN</category>
			<dc:creator>dazdo</dc:creator>
			<guid>https://dazdo.do.am/news/e_learning/2013-05-28-35</guid>
			<pubDate>Tue, 28 May 2013 08:38:13 GMT</pubDate>
		</item>
		<item>
			<title>Sejarah tanda Baca</title>
			<description>1. Tanda Tanya (?) &lt;br /&gt; Pada awalnya, dalam bahasa latin, untuk mengindikasikan pertanyaan, orang harus menuliskan kata &quot;Questio&quot; di akhir kalimat untuk menandakan bahwa kalimat tersebut adalah kalimat tanya. Maka untuk menghemat tempat, kata tersebut akhirnya disingkat menjadi qo, yang kemudian dimampatkan lagi menjadi huruf q kecil diatas huruf o, yang akhirnya makin lama makin habis menjadi titik dan garis mirip cacing, persis seperti tanda tanya kita sekarang. &lt;br /&gt;&lt;br /&gt; 2. Tanda Seru (!) &lt;br /&gt; Seperti tanda tanya, awalnya juga dimulai dengan menumpuk huruf. Tanda ini berasal dari kata dalam bahasa Latin &quot;io&quot; yang berarti &quot;seruan kegembiraan&quot;. ketika huruf i ditulis diatas huruf o, lama-lama dipersingkat seperti tanda seru kita sekarang ini. &lt;br /&gt;&lt;br /&gt; 3. Tanda Sama Dengan (=) &lt;br /&gt; Ditemukan oleh ahli matematika Inggris Robert Recorde pada 1557, dengan pemikiran seperti ini (dalam bahasa Inggris kuno) &quot;I will settle as I doe often in woorke use, a paire of paralleles, or Gmowe [i.e., twin] lines of one length, thus : , bicause noe 2 thynges, can be more equalle.&quot; atau terjemahannya: &quot;Aku akan menggunakan tanda ini seperti biasanya, sepasang garis sejajar, atau kembar dengan panjang yang sama, karena tidak ada dua hal lagi yang bisa lebih sama dengan dua garis sejajar ini.&quot; Tanda sama dengan asli temuan Robert setidaknya 5 kali lebih panjang dari yang kita kenal sekarang. &lt;br /&gt;&lt;br /&gt; 4. Ampersand (tanda &quot;&amp;&quot;) &lt;br /&gt; Simbol ini adalah bentuk stilir dari &quot;et&quot; dalam bahasa Latin yang berarti &quot;Dan.&quot; Tanda ini ditemukan oleh Marcus Tullius Tiro, seorang penulis dari abad pertama di Roma. Nama Ampersand baru diberikan setelah 17 abad kemudian. Pada awal 1800-an, murid sekolah belajar simbol ini sebagai huruf ke 27 setelah Z, tapi masih tanpa mana. Jadi di awal 1800-an ini mereka belaar ABC dengan &quot;and per se, and&quot; yang berarti &quot;&amp;&quot; dan kemudian karena saking cepatnya dibaca, akhirnya menjadi &quot;ampersand&quot; &lt;br /&gt;&lt;br /&gt; 5. Octothorp (tanda #) &lt;br /&gt; Nama aneh untuk tanda penomoran ini datang dari kata &quot;Thorpe&quot;, kata dalam bahasa Normandia Kuno untuk desa atau tanah pertanian yang sering ditemui dalam bahasa Inggris untuk nama tempat. AWalnya digunakan untuk pembuatan peta, yang berarti desa yang di kelilingi delapan pertanian. Karena delapan (octa) dan pertanian (thorpe), maka muncul nama ini, Octothorp</description>
			<content:encoded>1. Tanda Tanya (?) &lt;br /&gt; Pada awalnya, dalam bahasa latin, untuk mengindikasikan pertanyaan, orang harus menuliskan kata &quot;Questio&quot; di akhir kalimat untuk menandakan bahwa kalimat tersebut adalah kalimat tanya. Maka untuk menghemat tempat, kata tersebut akhirnya disingkat menjadi qo, yang kemudian dimampatkan lagi menjadi huruf q kecil diatas huruf o, yang akhirnya makin lama makin habis menjadi titik dan garis mirip cacing, persis seperti tanda tanya kita sekarang. &lt;br /&gt;&lt;br /&gt; 2. Tanda Seru (!) &lt;br /&gt; Seperti tanda tanya, awalnya juga dimulai dengan menumpuk huruf. Tanda ini berasal dari kata dalam bahasa Latin &quot;io&quot; yang berarti &quot;seruan kegembiraan&quot;. ketika huruf i ditulis diatas huruf o, lama-lama dipersingkat seperti tanda seru kita sekarang ini. &lt;br /&gt;&lt;br /&gt; 3. Tanda Sama Dengan (=) &lt;br /&gt; Ditemukan oleh ahli matematika Inggris Robert Recorde pada 1557, dengan pemikiran seperti ini (dalam bahasa Inggris kuno) &quot;I will settle as I doe often in woorke use, a paire of paralleles, or Gmowe [i.e., twin] lines of one length, thus : , bicause noe 2 thynges, can be more equalle.&quot; atau terjemahannya: &quot;Aku akan menggunakan tanda ini seperti biasanya, sepasang garis sejajar, atau kembar dengan panjang yang sama, karena tidak ada dua hal lagi yang bisa lebih sama dengan dua garis sejajar ini.&quot; Tanda sama dengan asli temuan Robert setidaknya 5 kali lebih panjang dari yang kita kenal sekarang. &lt;br /&gt;&lt;br /&gt; 4. Ampersand (tanda &quot;&amp;&quot;) &lt;br /&gt; Simbol ini adalah bentuk stilir dari &quot;et&quot; dalam bahasa Latin yang berarti &quot;Dan.&quot; Tanda ini ditemukan oleh Marcus Tullius Tiro, seorang penulis dari abad pertama di Roma. Nama Ampersand baru diberikan setelah 17 abad kemudian. Pada awal 1800-an, murid sekolah belajar simbol ini sebagai huruf ke 27 setelah Z, tapi masih tanpa mana. Jadi di awal 1800-an ini mereka belaar ABC dengan &quot;and per se, and&quot; yang berarti &quot;&amp;&quot; dan kemudian karena saking cepatnya dibaca, akhirnya menjadi &quot;ampersand&quot; &lt;br /&gt;&lt;br /&gt; 5. Octothorp (tanda #) &lt;br /&gt; Nama aneh untuk tanda penomoran ini datang dari kata &quot;Thorpe&quot;, kata dalam bahasa Normandia Kuno untuk desa atau tanah pertanian yang sering ditemui dalam bahasa Inggris untuk nama tempat. AWalnya digunakan untuk pembuatan peta, yang berarti desa yang di kelilingi delapan pertanian. Karena delapan (octa) dan pertanian (thorpe), maka muncul nama ini, Octothorp</content:encoded>
			<link>https://dazdo.do.am/news/sejarah_tanda_baca/2013-04-01-33</link>
			<category>FUN</category>
			<dc:creator>dz1</dc:creator>
			<guid>https://dazdo.do.am/news/sejarah_tanda_baca/2013-04-01-33</guid>
			<pubDate>Mon, 01 Apr 2013 07:21:22 GMT</pubDate>
		</item>
		<item>
			<title>Danau Toba</title>
			<description>&lt;p align=&quot;center&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;https://dazdo.do.am/images.jpg&quot; height=&quot;200&quot; width=&quot;300&quot;&gt;&lt;br&gt;&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;Diperkirakan Danau Toba terjadi saat ledakan sekitar 73.000-75.000 tahun yang lalu dan merupakan letusan supervolcano (gunung berapi super) yang paling baru. Bahan-bahan vulkanik yang dimuntahkan gunung itu 
sebanyak 2.800 km³, dengan 800 km³ batuan ignimbrit dan 2.000 km³ abu 
vulkanik yang diperkirakan tertiup angin ke barat selama 2 minggu. Debu 
vulkanik yang ditiup angin telah menyebar ke separuh bumi, dari cina sampai ke afrika selatan. Letusannya terjadi selama 1 minggu dan lontaran debunya mencapai 10 km di atas permukaan laut.&lt;/p&gt;
&lt;p align=&quot;justify&quot;&gt;Kejadian ini menyebabkan kematian massal dan pada beberapa spesies. Menurut beberapa bukti DNA&lt;a href=&quot;http://id.wikipedia.org/wiki/DNA&quot; title=&quot;DNA&quot; class=&quot;mw-redirect&quot;&gt;&lt;/a&gt;,
 letusan ini juga menyusutkan jumlah manusia sampai sekitar 60% dari 
jumlah populasi manusia bumi saat itu, yaitu sekitar 60 juta manusia. 
Letusan itu juga ikut menyebabkan terjadinya zaman es, walaupun para ahli masih memperdebatkannya.&lt;/p&gt;
&lt;p align=&quot;justify&quot;&gt;Setelah letusan tersebut, terbentuk kaldera&lt;a href=&quot;http://id.wikipedia.org/wiki/Kaldera&quot; title=&quot;Kaldera&quot;&gt;&lt;/a&gt; yang kemudian terisi oleh air dan menjadi yang sekarang dikenal sebagai Danau Toba. Tekanan ke atas oleh magma yang belum keluar menyebabkan munculnya pulau samosir&lt;a href=&quot;http://id.wikipedia.org/wiki/Pulau_Samosir&quot; title=&quot;Pulau Samosir&quot;&gt;&lt;/a&gt;.&lt;/p&gt;
&lt;p align=&quot;justify&quot;&gt;Tim peneliti multidisiplin internasional, yang dipimpin oleh Dr. 
Michael Petraglia, mengungkapkan dalam suatu konferensi pers di Oxford, 
Amerika Serikat bahwa telah ditemukan situs arkeologi baru yang cukup 
spektakuler oleh para ahli geologi di selatan dan utara India. Di situs 
itu terungkap bagaimana orang bertahan hidup, sebelum dan sesudah 
letusan gunung berapi (supervolcano) Toba pada 74.000 tahun yang lalu, 
dan bukti tentang adanya kehidupan di bawah timbunan abu Gunung Toba. 
Padahal sumber letusan berjarak 3.000 mil, dari sebaran abunya.&lt;/p&gt;
&lt;p align=&quot;justify&quot;&gt;Selama tujuh tahun, para ahli dari oxford University tersebut 
meneliti projek ekosistem di India, untuk mencari bukti adanya kehidupan
 dan peralatan hidup yang mereka tinggalkan di padang yang gundul. 
Daerah dengan luas ribuan hektare ini ternyata hanya sabana (padang 
rumput). Sementara tulang belulang hewan berserakan. Tim menyimpulkan, 
daerah yang cukup luas ini ternyata ditutupi debu dari letusan gunung 
berapi purba.&lt;/p&gt;
&lt;p align=&quot;justify&quot;&gt;Penyebaran debu gunung berapi itu sangat luas, ditemukan hampir di 
seluruh dunia. Berasal dari sebuah erupsi supervolcano purba, yaitu 
Gunung Toba. Dugaan mengarah ke Gunung Toba, karena ditemukan bukti 
bentuk molekul debu vulkanik yang sama di 2100 titik. Sejak kaldera 
kawah yang kini jadi danau Toba di Indonesia, hingga 3000 mil, dari 
sumber letusan. Bahkan yang cukup mengejutkan, ternyata penyebaran debu 
itu sampai terekam hingga Kutub Utara. Hal ini mengingatkan para ahli, 
betapa dahsyatnya letusan super gunung berapi Toba kala itu.&lt;/p&gt;</description>
			<content:encoded>&lt;p align=&quot;center&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;https://dazdo.do.am/images.jpg&quot; height=&quot;200&quot; width=&quot;300&quot;&gt;&lt;br&gt;&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;Diperkirakan Danau Toba terjadi saat ledakan sekitar 73.000-75.000 tahun yang lalu dan merupakan letusan supervolcano (gunung berapi super) yang paling baru. Bahan-bahan vulkanik yang dimuntahkan gunung itu 
sebanyak 2.800 km³, dengan 800 km³ batuan ignimbrit dan 2.000 km³ abu 
vulkanik yang diperkirakan tertiup angin ke barat selama 2 minggu. Debu 
vulkanik yang ditiup angin telah menyebar ke separuh bumi, dari cina sampai ke afrika selatan. Letusannya terjadi selama 1 minggu dan lontaran debunya mencapai 10 km di atas permukaan laut.&lt;/p&gt;
&lt;p align=&quot;justify&quot;&gt;Kejadian ini menyebabkan kematian massal dan pada beberapa spesies. Menurut beberapa bukti DNA&lt;a href=&quot;http://id.wikipedia.org/wiki/DNA&quot; title=&quot;DNA&quot; class=&quot;mw-redirect&quot;&gt;&lt;/a&gt;,
 letusan ini juga menyusutkan jumlah manusia sampai sekitar 60% dari 
jumlah populasi manusia bumi saat itu, yaitu sekitar 60 juta manusia. 
Letusan itu juga ikut menyebabkan terjadinya zaman es, walaupun para ahli masih memperdebatkannya.&lt;/p&gt;
&lt;p align=&quot;justify&quot;&gt;Setelah letusan tersebut, terbentuk kaldera&lt;a href=&quot;http://id.wikipedia.org/wiki/Kaldera&quot; title=&quot;Kaldera&quot;&gt;&lt;/a&gt; yang kemudian terisi oleh air dan menjadi yang sekarang dikenal sebagai Danau Toba. Tekanan ke atas oleh magma yang belum keluar menyebabkan munculnya pulau samosir&lt;a href=&quot;http://id.wikipedia.org/wiki/Pulau_Samosir&quot; title=&quot;Pulau Samosir&quot;&gt;&lt;/a&gt;.&lt;/p&gt;
&lt;p align=&quot;justify&quot;&gt;Tim peneliti multidisiplin internasional, yang dipimpin oleh Dr. 
Michael Petraglia, mengungkapkan dalam suatu konferensi pers di Oxford, 
Amerika Serikat bahwa telah ditemukan situs arkeologi baru yang cukup 
spektakuler oleh para ahli geologi di selatan dan utara India. Di situs 
itu terungkap bagaimana orang bertahan hidup, sebelum dan sesudah 
letusan gunung berapi (supervolcano) Toba pada 74.000 tahun yang lalu, 
dan bukti tentang adanya kehidupan di bawah timbunan abu Gunung Toba. 
Padahal sumber letusan berjarak 3.000 mil, dari sebaran abunya.&lt;/p&gt;
&lt;p align=&quot;justify&quot;&gt;Selama tujuh tahun, para ahli dari oxford University tersebut 
meneliti projek ekosistem di India, untuk mencari bukti adanya kehidupan
 dan peralatan hidup yang mereka tinggalkan di padang yang gundul. 
Daerah dengan luas ribuan hektare ini ternyata hanya sabana (padang 
rumput). Sementara tulang belulang hewan berserakan. Tim menyimpulkan, 
daerah yang cukup luas ini ternyata ditutupi debu dari letusan gunung 
berapi purba.&lt;/p&gt;
&lt;p align=&quot;justify&quot;&gt;Penyebaran debu gunung berapi itu sangat luas, ditemukan hampir di 
seluruh dunia. Berasal dari sebuah erupsi supervolcano purba, yaitu 
Gunung Toba. Dugaan mengarah ke Gunung Toba, karena ditemukan bukti 
bentuk molekul debu vulkanik yang sama di 2100 titik. Sejak kaldera 
kawah yang kini jadi danau Toba di Indonesia, hingga 3000 mil, dari 
sumber letusan. Bahkan yang cukup mengejutkan, ternyata penyebaran debu 
itu sampai terekam hingga Kutub Utara. Hal ini mengingatkan para ahli, 
betapa dahsyatnya letusan super gunung berapi Toba kala itu.&lt;/p&gt;</content:encoded>
			<link>https://dazdo.do.am/news/danau_toba/2013-03-26-32</link>
			<category>IPTEK</category>
			<dc:creator>dazdo</dc:creator>
			<guid>https://dazdo.do.am/news/danau_toba/2013-03-26-32</guid>
			<pubDate>Tue, 26 Mar 2013 18:34:50 GMT</pubDate>
		</item>
		<item>
			<title>KODE WARNA</title>
			<description>&lt;div style=&quot;text-align: center;&quot;&gt;&lt;embed src=&quot;http://e-infotainment.com/applications/color-code-generator/v1/trixcgv1.swf&quot; quality=&quot;high&quot; bgcolor=&quot;#cccccc&quot; width=&quot;400&quot; height=&quot;430&quot; name=&quot;flash&quot; align=&quot;middle&quot; play=&quot;true&quot; loop=&quot;false&quot; type=&quot;application/x-shockwave-flash&quot; pluginspage=&quot;http://www.macromedia.com/go/getflashplayer&quot;&gt;&lt;/div&gt;</description>
			<content:encoded>&lt;div style=&quot;text-align: center;&quot;&gt;&lt;embed src=&quot;http://e-infotainment.com/applications/color-code-generator/v1/trixcgv1.swf&quot; quality=&quot;high&quot; bgcolor=&quot;#cccccc&quot; width=&quot;400&quot; height=&quot;430&quot; name=&quot;flash&quot; align=&quot;middle&quot; play=&quot;true&quot; loop=&quot;false&quot; type=&quot;application/x-shockwave-flash&quot; pluginspage=&quot;http://www.macromedia.com/go/getflashplayer&quot;&gt;&lt;/div&gt;</content:encoded>
			<link>https://dazdo.do.am/news/kode_warna/2013-03-05-30</link>
			<category>FUN</category>
			<dc:creator>dazdo</dc:creator>
			<guid>https://dazdo.do.am/news/kode_warna/2013-03-05-30</guid>
			<pubDate>Mon, 04 Mar 2013 20:41:25 GMT</pubDate>
		</item>
		<item>
			<title>Model Pembelajaran Kooperatif Tipe Think-Pair-Share</title>
			<description>&lt;h1 class=&quot;post-title entry-title&quot; style=&quot;text-align: center;&quot;&gt;Model Pembelajaran Kooperatif&amp;nbsp;&lt;i&gt;Tipe Think-Pair-Share&lt;/i&gt;&lt;/h1&gt;&lt;div class=&quot;post-header-line-1&quot; style=&quot;text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: center; margin-bottom: 8pt;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;post-body entry-content&quot; style=&quot;text-align: center;&quot;&gt;&lt;div style=&quot;margin-bottom: 6pt; text-align: justify;&quot;&gt;Model pembelajaran Think-Paire-Share dikembangkan oleh Frank Lyman dan kawan-kawan dari Universitas Maryland tahun 1985. Think-Paire-Share merupakan salah satu model pembelajaran kooperatif sederhana yang memberi kesempatan kepada pada untuk siswa untuk bekerja sendiri serta bekerja sama dengan orang lain. Keunggulan model pembelajaran ini, yaitu mampu mengoptimalkan partisipasi siswa (Lie, 2004:57).&lt;br&gt;&lt;a name=&quot;more&quot;&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 6pt; text-align: justify;&quot;&gt;Adapun langkah-langkah dalam pembelajaran Think-Paire-Share adalah:&lt;br&gt;&lt;ol start=&quot;1&quot; type=&quot;1&quot; style=&quot;margin-left: -15pt; margin-top: 0in;&quot;&gt;&lt;li class=&quot;MsoNormal&quot; style=&quot;margin-bottom: 1pt; text-align: justify;&quot;&gt;Guru membagi siswa dalam kelompok berempat dan memberikan tugas kepada semua kelompok.&lt;/li&gt;&lt;li class=&quot;MsoNormal&quot; style=&quot;margin-bottom: 1pt; text-align: justify;&quot;&gt;Setiap siswa memikirkan dan mengerjakan tugas sendiri.&lt;/li&gt;&lt;li class=&quot;MsoNormal&quot; style=&quot;margin-bottom: 1pt; text-align: justify;&quot;&gt;Siswa berpasangan dengan salah satu rekan dalam kelompok dan berdiskusi dengan pasangannya.&lt;/li&gt;&lt;li class=&quot;MsoNormal&quot; style=&quot;margin-bottom: 1pt; text-align: justify;&quot;&gt;Kedua pasangan bertemu kemnali dalam kelompok berempat. Siswa berkesempatan&amp;nbsp; untuk membagikan hasil kerjanya kepada kelompok berempat (Lie, 2004:58).&lt;/li&gt;&lt;/ol&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 6pt; text-align: justify;&quot;&gt;Think-Paire-Share memiliki prosedur yang ditetapkan secara eksplisit untuk memberi siswa waktu lebih banyak untuk berpikir, menjawab, dan saling membantu (Nurhadi dkk, 2003:66). Setelah guru menyajikan suatu topik atau setelah siswa membaca suatu tugas, selanjutnya guru meminta siswa untuk memikirkan permasalahan yang ada dalam topik/bacaan tersebut. Dalam model ini siswa untuk memikirkan suatu topik, berpasangan dengan siswa lain dan mendiskusikannya, kemudian berbagi ide dengan seluruh kelas.&lt;/div&gt;&lt;div style=&quot;margin-bottom: 6pt; text-align: justify;&quot;&gt;Tahap utama dalam pembelajaran Think-Paire-Share menurut Ibrahim (2000:26-27) adalah sebagai berikut:&lt;br&gt;Tahap 1. Thinking (berpikir)&lt;br&gt;Guru mengajukan pertanyaan yang berhubungan dengan materi pelajaran. Kemudian siswa diminta memikirkan pertanyaan atau isu tersebut secara mandiri untuk beberapa saat.&lt;/div&gt;&lt;div style=&quot;margin-bottom: 6pt; text-align: justify;&quot;&gt;Tahap 2. Pairing (berpasangan)&lt;br&gt;Guru meminta siswa berpasangan dengan siswa lain untuk mendiskusikan apa yang telah dipikirkannya pada tahap pertama. Dalam tahap ini, setiap anggota pada kelompok membandingkan jawaban atau hasil pemikiran mereka dengan merumuskan jawaban yang dianggap paling benar atau paling meyakinkan.&lt;/div&gt;&lt;div style=&quot;margin-bottom: 6pt; text-align: justify;&quot;&gt;Tahap 3. Sharing (berbagi)&lt;br&gt;Pada tahap akhir, guru meminta kepada pasangan untuk berbagi dengan seluruh kelas tentang apa yang telah mereka bicarakan, keterampilan berbagi dalam seluruh kelas dapat dilakukan dengan menunjuk pasangan yang secara sukarela bersedia melapirkan hasil kerja kelompoknya atau bergiliran dengan pasangan hingga sekitar seperempat pasangan telah mendapat kesempatan untuk melaporkan.&lt;/div&gt;&lt;div style=&quot;margin-bottom: 6pt; text-align: justify;&quot;&gt;Model pembelajaran ini dapat meningkatkan kemampuan komunikasi siswa, karena siswa harus saling melaporkan hasil pemikiran masing-masing dan berbagi (berdiskusi) dengan pasangannya. Selanjutnya pasangan-pasangan tersebut harus berbagi dengan seluruh kelas. Jumlah anggota kelompok yang kecil mendorong setiap anggota untuk terlibat secara aktif.&lt;/div&gt;&lt;div style=&quot;margin-bottom: 6pt; text-align: justify;&quot;&gt;Kelebihan model pembelajaran kooperatif tipe TPS adalah:&amp;nbsp;&lt;br&gt;&lt;ol start=&quot;1&quot; type=&quot;a&quot; style=&quot;margin-left: -15pt; margin-top: 0in;&quot;&gt;&lt;li class=&quot;MsoNormal&quot; style=&quot;margin-bottom: 1pt; text-align: justify;&quot;&gt;Memungkinkan siswa untuk merumuskan dan mengajukan pertanyaan-pertanyaan mengenai materi yang diajarkan karena secara tidak langsung memperoleh contoh pertanyaan yang diajukan oleh guru, serta memperoleh kesempatan untuk memikirkan materi yang diajarkan.&lt;/li&gt;&lt;li class=&quot;MsoNormal&quot; style=&quot;margin-bottom: 1pt; text-align: justify;&quot;&gt;Siswa akan terlatih menerapkan konsep karena bertukar pendapat dan pemikiran dengan temannya untuk mendapatkan kesepakatan dalam memecahkan masalah.&lt;/li&gt;&lt;li class=&quot;MsoNormal&quot; style=&quot;margin-bottom: 1pt; text-align: justify;&quot;&gt;Siswa lebih aktif dalam pembelajaran karena menyelesaikan tugasnya dalam kelompok, dimana tiap kelompok hanya terdiri dari 2 orang.&lt;/li&gt;&lt;li class=&quot;MsoNormal&quot; style=&quot;margin-bottom: 1pt; text-align: justify;&quot;&gt;Siswa memperoleh kesempatan untuk mempersentasikan hasil diskusinya dengan seluruh siswa sehingga ide yang ada menyebar.&lt;/li&gt;&lt;li class=&quot;MsoNormal&quot; style=&quot;margin-bottom: 1pt; text-align: justify;&quot;&gt;Memungkinkan guru untuk lebih banyak memantau siswa dalam proses pembelajaran (Hartina, 2008: 12).&lt;/li&gt;&lt;/ol&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 6pt; text-align: justify;&quot;&gt;Adapun kelemahan model pembelajaran kooperatif tipe TPS adalah sangat sulit diterapkan di sekolah yang rata-rata kemampuan siswanya rendah dan waktu yang terbatas, sedangkan jumlah kelompok yang terbentuk banyak (Hartina, 2008: 12). Menurut Lie (2005: 46), kekurangan dari kelompok berpasangan (kelompok yang terdiri dari 2 orang siswa) adalah:&amp;nbsp;&lt;br&gt;1.&amp;nbsp; Banyak kelompok yang melapor dan perlu dimonitor&lt;br&gt;2.&amp;nbsp; Lebih sedikit ide yang muncul, dan&lt;br&gt;3.&amp;nbsp; Tidak ada penengah jika terjadi perselisihan dalam kelompok.&lt;/div&gt;&lt;/div&gt;</description>
			<content:encoded>&lt;h1 class=&quot;post-title entry-title&quot; style=&quot;text-align: center;&quot;&gt;Model Pembelajaran Kooperatif&amp;nbsp;&lt;i&gt;Tipe Think-Pair-Share&lt;/i&gt;&lt;/h1&gt;&lt;div class=&quot;post-header-line-1&quot; style=&quot;text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: center; margin-bottom: 8pt;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;post-body entry-content&quot; style=&quot;text-align: center;&quot;&gt;&lt;div style=&quot;margin-bottom: 6pt; text-align: justify;&quot;&gt;Model pembelajaran Think-Paire-Share dikembangkan oleh Frank Lyman dan kawan-kawan dari Universitas Maryland tahun 1985. Think-Paire-Share merupakan salah satu model pembelajaran kooperatif sederhana yang memberi kesempatan kepada pada untuk siswa untuk bekerja sendiri serta bekerja sama dengan orang lain. Keunggulan model pembelajaran ini, yaitu mampu mengoptimalkan partisipasi siswa (Lie, 2004:57).&lt;br&gt;&lt;a name=&quot;more&quot;&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 6pt; text-align: justify;&quot;&gt;Adapun langkah-langkah dalam pembelajaran Think-Paire-Share adalah:&lt;br&gt;&lt;ol start=&quot;1&quot; type=&quot;1&quot; style=&quot;margin-left: -15pt; margin-top: 0in;&quot;&gt;&lt;li class=&quot;MsoNormal&quot; style=&quot;margin-bottom: 1pt; text-align: justify;&quot;&gt;Guru membagi siswa dalam kelompok berempat dan memberikan tugas kepada semua kelompok.&lt;/li&gt;&lt;li class=&quot;MsoNormal&quot; style=&quot;margin-bottom: 1pt; text-align: justify;&quot;&gt;Setiap siswa memikirkan dan mengerjakan tugas sendiri.&lt;/li&gt;&lt;li class=&quot;MsoNormal&quot; style=&quot;margin-bottom: 1pt; text-align: justify;&quot;&gt;Siswa berpasangan dengan salah satu rekan dalam kelompok dan berdiskusi dengan pasangannya.&lt;/li&gt;&lt;li class=&quot;MsoNormal&quot; style=&quot;margin-bottom: 1pt; text-align: justify;&quot;&gt;Kedua pasangan bertemu kemnali dalam kelompok berempat. Siswa berkesempatan&amp;nbsp; untuk membagikan hasil kerjanya kepada kelompok berempat (Lie, 2004:58).&lt;/li&gt;&lt;/ol&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 6pt; text-align: justify;&quot;&gt;Think-Paire-Share memiliki prosedur yang ditetapkan secara eksplisit untuk memberi siswa waktu lebih banyak untuk berpikir, menjawab, dan saling membantu (Nurhadi dkk, 2003:66). Setelah guru menyajikan suatu topik atau setelah siswa membaca suatu tugas, selanjutnya guru meminta siswa untuk memikirkan permasalahan yang ada dalam topik/bacaan tersebut. Dalam model ini siswa untuk memikirkan suatu topik, berpasangan dengan siswa lain dan mendiskusikannya, kemudian berbagi ide dengan seluruh kelas.&lt;/div&gt;&lt;div style=&quot;margin-bottom: 6pt; text-align: justify;&quot;&gt;Tahap utama dalam pembelajaran Think-Paire-Share menurut Ibrahim (2000:26-27) adalah sebagai berikut:&lt;br&gt;Tahap 1. Thinking (berpikir)&lt;br&gt;Guru mengajukan pertanyaan yang berhubungan dengan materi pelajaran. Kemudian siswa diminta memikirkan pertanyaan atau isu tersebut secara mandiri untuk beberapa saat.&lt;/div&gt;&lt;div style=&quot;margin-bottom: 6pt; text-align: justify;&quot;&gt;Tahap 2. Pairing (berpasangan)&lt;br&gt;Guru meminta siswa berpasangan dengan siswa lain untuk mendiskusikan apa yang telah dipikirkannya pada tahap pertama. Dalam tahap ini, setiap anggota pada kelompok membandingkan jawaban atau hasil pemikiran mereka dengan merumuskan jawaban yang dianggap paling benar atau paling meyakinkan.&lt;/div&gt;&lt;div style=&quot;margin-bottom: 6pt; text-align: justify;&quot;&gt;Tahap 3. Sharing (berbagi)&lt;br&gt;Pada tahap akhir, guru meminta kepada pasangan untuk berbagi dengan seluruh kelas tentang apa yang telah mereka bicarakan, keterampilan berbagi dalam seluruh kelas dapat dilakukan dengan menunjuk pasangan yang secara sukarela bersedia melapirkan hasil kerja kelompoknya atau bergiliran dengan pasangan hingga sekitar seperempat pasangan telah mendapat kesempatan untuk melaporkan.&lt;/div&gt;&lt;div style=&quot;margin-bottom: 6pt; text-align: justify;&quot;&gt;Model pembelajaran ini dapat meningkatkan kemampuan komunikasi siswa, karena siswa harus saling melaporkan hasil pemikiran masing-masing dan berbagi (berdiskusi) dengan pasangannya. Selanjutnya pasangan-pasangan tersebut harus berbagi dengan seluruh kelas. Jumlah anggota kelompok yang kecil mendorong setiap anggota untuk terlibat secara aktif.&lt;/div&gt;&lt;div style=&quot;margin-bottom: 6pt; text-align: justify;&quot;&gt;Kelebihan model pembelajaran kooperatif tipe TPS adalah:&amp;nbsp;&lt;br&gt;&lt;ol start=&quot;1&quot; type=&quot;a&quot; style=&quot;margin-left: -15pt; margin-top: 0in;&quot;&gt;&lt;li class=&quot;MsoNormal&quot; style=&quot;margin-bottom: 1pt; text-align: justify;&quot;&gt;Memungkinkan siswa untuk merumuskan dan mengajukan pertanyaan-pertanyaan mengenai materi yang diajarkan karena secara tidak langsung memperoleh contoh pertanyaan yang diajukan oleh guru, serta memperoleh kesempatan untuk memikirkan materi yang diajarkan.&lt;/li&gt;&lt;li class=&quot;MsoNormal&quot; style=&quot;margin-bottom: 1pt; text-align: justify;&quot;&gt;Siswa akan terlatih menerapkan konsep karena bertukar pendapat dan pemikiran dengan temannya untuk mendapatkan kesepakatan dalam memecahkan masalah.&lt;/li&gt;&lt;li class=&quot;MsoNormal&quot; style=&quot;margin-bottom: 1pt; text-align: justify;&quot;&gt;Siswa lebih aktif dalam pembelajaran karena menyelesaikan tugasnya dalam kelompok, dimana tiap kelompok hanya terdiri dari 2 orang.&lt;/li&gt;&lt;li class=&quot;MsoNormal&quot; style=&quot;margin-bottom: 1pt; text-align: justify;&quot;&gt;Siswa memperoleh kesempatan untuk mempersentasikan hasil diskusinya dengan seluruh siswa sehingga ide yang ada menyebar.&lt;/li&gt;&lt;li class=&quot;MsoNormal&quot; style=&quot;margin-bottom: 1pt; text-align: justify;&quot;&gt;Memungkinkan guru untuk lebih banyak memantau siswa dalam proses pembelajaran (Hartina, 2008: 12).&lt;/li&gt;&lt;/ol&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 6pt; text-align: justify;&quot;&gt;Adapun kelemahan model pembelajaran kooperatif tipe TPS adalah sangat sulit diterapkan di sekolah yang rata-rata kemampuan siswanya rendah dan waktu yang terbatas, sedangkan jumlah kelompok yang terbentuk banyak (Hartina, 2008: 12). Menurut Lie (2005: 46), kekurangan dari kelompok berpasangan (kelompok yang terdiri dari 2 orang siswa) adalah:&amp;nbsp;&lt;br&gt;1.&amp;nbsp; Banyak kelompok yang melapor dan perlu dimonitor&lt;br&gt;2.&amp;nbsp; Lebih sedikit ide yang muncul, dan&lt;br&gt;3.&amp;nbsp; Tidak ada penengah jika terjadi perselisihan dalam kelompok.&lt;/div&gt;&lt;/div&gt;</content:encoded>
			<link>https://dazdo.do.am/news/model_pembelajaran_kooperatif_tipe_think_pair_share/2013-02-20-16</link>
			<category>PENDIDIKAN</category>
			<dc:creator>dazdo</dc:creator>
			<guid>https://dazdo.do.am/news/model_pembelajaran_kooperatif_tipe_think_pair_share/2013-02-20-16</guid>
			<pubDate>Wed, 20 Feb 2013 19:05:43 GMT</pubDate>
		</item>
		<item>
			<title>just for fun</title>
			<description>&lt;br&gt;&lt;div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: &apos;Comic Sans MS&apos;; font-size: large;&quot;&gt;&quot;just wanna say &apos;horas/hello/&lt;/span&gt;&lt;font face=&quot;Comic Sans MS&quot; size=&quot;4&quot;&gt;bonjour/ciao&lt;/font&gt;&lt;span style=&quot;font-family: &apos;Comic Sans MS&apos;; font-size: large;&quot;&gt;/ect...&quot;&lt;/span&gt;&lt;/div&gt;&lt;font face=&quot;Comic Sans MS&quot; size=&quot;4&quot;&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br&gt;&lt;/div&gt;&lt;/font&gt;&lt;span style=&quot;font-family: &apos;Comic Sans MS&apos;; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: center;&quot;&gt;no body perfect...&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: &apos;Comic Sans MS&apos;; font-size: large;&quot;&gt;&lt;img src=&quot;&quot; alt=&quot;&quot;&gt;i&apos;m not Perfect, but i try to get it.&lt;/span&gt;&lt;/div&gt;&lt;font face=&quot;Comic Sans MS&quot; size=&quot;4&quot;&gt;&lt;div style=&quot;text-align: center;&quot;&gt;no body perfect..&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;so&lt;/div&gt;&lt;/font&gt;&lt;/div&gt;&lt;div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: &apos;Comic Sans MS&apos;; font-size: large;&quot;&gt;You&apos;re not perfect too..&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: &apos;Comic Sans MS&apos;; font-size: large;&quot;&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: &apos;Comic Sans MS&apos;; font-size: large;&quot;&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: &apos;Comic Sans MS&apos;; font-size: large;&quot;&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: &apos;Comic Sans MS&apos;; font-size: large;&quot;&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: &apos;Comic Sans MS&apos;; font-size: large;&quot;&gt;&lt;img src=&quot;https://dazdo.do.am/smile_full.gif&quot; alt=&quot;&quot; align=&quot;bottom&quot; width=&quot;100&quot; height=&quot;100&quot;&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: &apos;Comic Sans MS&apos;; font-size: large;&quot;&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: &apos;Comic Sans MS&apos;; font-size: large;&quot;&gt;lets smile, stop bellyaching&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: &apos;Comic Sans MS&apos;; font-size: large;&quot;&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: &apos;Comic Sans MS&apos;; font-size: large;&quot;&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: &apos;Comic Sans MS&apos;; font-size: large;&quot;&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: right;&quot;&gt;&lt;span style=&quot;font-family: &apos;Comic Sans MS&apos;; font-size: large;&quot;&gt;by: dazdo poerba&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-family: &apos;Comic Sans MS&apos;; font-size: large;&quot;&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;font face=&quot;Comic Sans MS&quot; size=&quot;4&quot;&gt;&lt;br&gt;&lt;/font&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;font face=&quot;Comic Sans MS&quot; size=&quot;4&quot;&gt;&amp;nbsp;&lt;br&gt;&lt;/font&gt;&lt;br&gt;&lt;/div&gt;</description>
			<content:encoded>&lt;br&gt;&lt;div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: &apos;Comic Sans MS&apos;; font-size: large;&quot;&gt;&quot;just wanna say &apos;horas/hello/&lt;/span&gt;&lt;font face=&quot;Comic Sans MS&quot; size=&quot;4&quot;&gt;bonjour/ciao&lt;/font&gt;&lt;span style=&quot;font-family: &apos;Comic Sans MS&apos;; font-size: large;&quot;&gt;/ect...&quot;&lt;/span&gt;&lt;/div&gt;&lt;font face=&quot;Comic Sans MS&quot; size=&quot;4&quot;&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br&gt;&lt;/div&gt;&lt;/font&gt;&lt;span style=&quot;font-family: &apos;Comic Sans MS&apos;; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: center;&quot;&gt;no body perfect...&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: &apos;Comic Sans MS&apos;; font-size: large;&quot;&gt;&lt;img src=&quot;&quot; alt=&quot;&quot;&gt;i&apos;m not Perfect, but i try to get it.&lt;/span&gt;&lt;/div&gt;&lt;font face=&quot;Comic Sans MS&quot; size=&quot;4&quot;&gt;&lt;div style=&quot;text-align: center;&quot;&gt;no body perfect..&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;so&lt;/div&gt;&lt;/font&gt;&lt;/div&gt;&lt;div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: &apos;Comic Sans MS&apos;; font-size: large;&quot;&gt;You&apos;re not perfect too..&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: &apos;Comic Sans MS&apos;; font-size: large;&quot;&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: &apos;Comic Sans MS&apos;; font-size: large;&quot;&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: &apos;Comic Sans MS&apos;; font-size: large;&quot;&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: &apos;Comic Sans MS&apos;; font-size: large;&quot;&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: &apos;Comic Sans MS&apos;; font-size: large;&quot;&gt;&lt;img src=&quot;https://dazdo.do.am/smile_full.gif&quot; alt=&quot;&quot; align=&quot;bottom&quot; width=&quot;100&quot; height=&quot;100&quot;&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: &apos;Comic Sans MS&apos;; font-size: large;&quot;&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: &apos;Comic Sans MS&apos;; font-size: large;&quot;&gt;lets smile, stop bellyaching&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: &apos;Comic Sans MS&apos;; font-size: large;&quot;&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: &apos;Comic Sans MS&apos;; font-size: large;&quot;&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: &apos;Comic Sans MS&apos;; font-size: large;&quot;&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: right;&quot;&gt;&lt;span style=&quot;font-family: &apos;Comic Sans MS&apos;; font-size: large;&quot;&gt;by: dazdo poerba&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-family: &apos;Comic Sans MS&apos;; font-size: large;&quot;&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;font face=&quot;Comic Sans MS&quot; size=&quot;4&quot;&gt;&lt;br&gt;&lt;/font&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;font face=&quot;Comic Sans MS&quot; size=&quot;4&quot;&gt;&amp;nbsp;&lt;br&gt;&lt;/font&gt;&lt;br&gt;&lt;/div&gt;</content:encoded>
			<link>https://dazdo.do.am/news/about_me/2013-02-08-1</link>
			<category>FUN</category>
			<dc:creator>dazdo</dc:creator>
			<guid>https://dazdo.do.am/news/about_me/2013-02-08-1</guid>
			<pubDate>Thu, 07 Feb 2013 20:51:13 GMT</pubDate>
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